New Assassin’s Creed will be made by different Ubisoft studio

It looks like the next game in the Assassin’s Creed franchise will be made by a different yet familiar face.

Ubisoft announced on their official blog that the Ubisoft Quebec studio would be taking the reins on at least one game in the critically acclaimed franchise from Ubisoft Montreal, who has worked with the series since the first game in 2007. Ubisoft Quebec’s 350 person staff has previously helped on Assassin’s Creed: Brotherhood, Assassin’s Creed Revelations, as well as DLC on Assassin’s Creed III and Assassin’s Creed IV: Black Flag, as well as Montreal’s biggest project Assassins Creed Unity.

Nicolas Rioux, Managing Director of Ubisoft Quebec says that the team is looking forward to the challenge: “Since 2010, our understanding of the franchise has increased each year,” he said. “We were involved in Brotherhood. We were involved in Revelations. We were involved in Assassin’s Creed III. With AC III we were working on the biggest DLC for the franchise – The Tyranny of King Washington. After that we were also involved with Freedom Cry. We have the confidence of the brand team and also from Ubisoft to take leadership of an upcoming Assassin’s Creed title. The team is ready for the next big step.”

Ubisoft Montreal is more than happy about the change. In a statement released to Gamespot, Ubisoft’s Michael Burk explained how this actually helps Montreal: “Quebec is taking on the role of lead studio for a future next-gen AC game because they’ve built up the experience and the talented teams to do so, thanks in part to their close work with Montreal on previous AC titles, [and] they’re committed to bringing something new and creative to the franchise. Montreal will continue to be a lead studio for other AC titles, and Montreal and Quebec will continue to collaborate with each other and with other Ubisoft studios on future games’ development,”

“That’s key for making sure each Assassin’s Creed title offers a fresh perspective, with new context, new stories and new characters, for players. Montreal is our largest studio and has plenty of creative capacity to focus on many of our biggest brands, including Assassin’s Creed, Far Cry, Rainbow Six, Watch Dogs and more.”

The benefit is twofold for gamers. The Montreal studio, one of the largest in the world, can better focus on the various titles in other franchises, and Quebec can inject some freshness in a Assassin’s Creed, a series in danger of going stale.