The guys from Slightly Mad Studios are just that: slightly mad, and highly ambitious I might add, when thinking of delivering the ultimate graphics performance in their upcoming motorsport simulator: Project Cars. This Kojima style goal is not far from its accomplishment, but developers say they need to make a few more adjustments in order to get there. The frame rate is there, but the resolution not quite; at least not on the Xbox One, developers explain. Talking about Project Cars, this racing simulator plans on bringing the racetrack into your bedroom, with state of the art features such as Physics Simulation, Dynamic Weather Simulation or Ultra Realistic Racing Experience. The game will include 52 tracks to test the player’s driving skills along with 67 confirmed cars, from Pagani Huayra to Mclaren P1, and many more.
The game will feature Oculus Rift and Project Morpheus VR headset support. In an interview with Eurogamer, Andy Tudor, a member of Project Cars development team explained that they are trying to bring the game to the insane level of 1080p and 60 FPS for both next-gen consoles, the PS4 and Xbox One. “On Xbox One it’s not quite 1080p at the moment. But it’s not representative of the final quality. We’re still aiming to get there. Towards the end of the game you’re always optimizing, and during development it’s a roller-coaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60 FPS, and it’s awesome.” Tudor continues and explains the importance of 60 FPS in a racing game, an interestingly similar vision to that of Hideo Kojima who seems prepared to get his creations to that incredibly high peak. Here is what he had to say on the matter:
“For a racing game, 60 FPS is hugely important. What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game – they’re all doing that significantly lower. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.” Upcoming Gran Turismo 7 has now got a new rival, let’s see if it can “walk the walk” as much as it can “talk the talk.” The game is set to launch on November 18, this year in North America, and November 21 in the UK. It will be available on PC, PS4, Xbox One, while a Wii U lower-end version is expected sometime next year. Check out the game trailer below: