Ubisoft Montreal has proven to be a very skilled and ingenious developer time and time again. These guys never cease to dazzle, creating games that leave a strong impression and always bring something different to this diverse world of gaming. Unsurprisingly, Watch Dogs is bound to get a sequel, and the game’s creative director, Jonathan Morin seems to have big plans for their new “hacking and spying” sequel. This profiling system implemented in Watch Dogs has been viewed like a two way street, at times unique and fresh, and after a while quite shallow and repetitive. Morin and his team have some crazy ideas for Watch Dogs 2, as they are looking to inject some humanity into the people you will encounter daily on the streets of the game.
Morin sees this as “the beginning of something that is quite unique and could push the industry forward.” He explained in a DICE Europe event that his team is working on offering the players the possibility to forge their own stories within the fictional universe of the game. Players will be seeing a more elaborated story, not simply a systematic experience. Morin claims that the trick lies in giving the players a reason to care about the citizens on the streets, and not to look at them like an ordinary part of a big crowd. Here is what he had to share: “We’re at that stage now. We’re trying crazy stuff. We’re trying not to fall into that trap of, ‘Oh we’ve tried that in the past, it’s not going to work’. That’s the main trap – that’s the barriers you can put in your mind, when you start having a franchise.”
Watch Dogs creative director did not give other specific details on the matter, but he expressed his excitement in regards to the Watch Dogs 2 project and taking the things to a whole new level. The question that remains is if Ubisoft Montreal can pull it off and get passed the obvious limitations of Watch Dogs, to offer us a sequel with unseen interactivity and dynamic events.