Paradox Interactive and Obsidian Games have announced a Pillars of Eternity release date. The Pillars of Eternity release date is slated for March and will accompany a worldwide launch. The announcement was made recently on Paradox Interactive’s official website and it is going to be followed by the release of new “never-before-seen content”. Pillars of Eternity is being developed by the creators of Knights of the Old Republic 2, Fallout: New Vegas and South Park: The Stick of Truth. It will be published by the creators of Crusader Kings 2.
Pillars of Eternity is an upcoming RPG famous for its wildly successful Kickstarter campaign. The Kickstarter project – originally named “Project Eternity” – describes the game as a homage to “Baldur’s Gate, Icewind Dale, and Planescape: Torment.” and that it “aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making – and playing.” The Kickstarter campaign ended with a total of $3,986,929 in funding.
The campaign describes a game that will combine the “epic exploration” of Baldur’s Gate with the Combat featured in Icewind Dales. It also promises a deep and compelling storyline akin to Planescape: Torment. This includes “a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out” The announcement of a Pillars of Eternity release date is accompanied by a statement from Obsidian CEO Feargus Urquhart promising players that Pillars of Eternity will be the “game we said it would be ever since we launched the Kickstarter campaign.”
This worldwide Pillars of Eternity unveiling will be followed by a twitch livestream hosted by Josh Sawyer. The livestream promises “a selection of never-before-seen content”. The livestream will air Thursday, January 15, at 1pm PST (21.00 GMT) and can be found on Paradox Interactive’s official twitch channel.The Pillars of Eternity release date is slated for a worldwide release on March 26, 2015 and will be widely available in retailer stores. The game was previously announced for a 2014 release but was delayed until 2015 in order to better incorporate user feedback into the core game.