How to Stop Being a Noob in Counter Strike: Global Offensive

Counter Strike started as one more modification of the mythical Half-Life, but soon became one of the most successful multiplayer FPS on the planet. The latest version of the game, Counter Strike: Global Offensive, remains one of the most popular games on Steam. Although the game has a good tutorial, it’s no wonder that more than one player not accustomed to the saga or even to games of this type is lost. For all of them, this guide will help us to make the adaptation stage more comfortable.



Here are a few keys necessary not to feel completely useless:


Always try to go in a group: Especially when we are knowing a map, it is good to follow other players who already know it and learn every inch with their help. In addition, we are stronger in group than alone says agen sbobet who is a big support of CS:GO tournaments.


Moving in a coordinated way: Accompanying the group is not simply sticking to their soles as if you were their shadow. Cover your classmates, watch their backs and above all move so that you don’t disturb their movements.


Shoot before you see: How in the Old West, many matches in Counter Strike: GO are resolved in one way: the first to shoot wins. Try to surprise your enemies and be quick with the trigger.


Don’t shoot crazy: This is accompanied by the previous point, we don’t want to shoot our entire magazine if we’re going to miss all the bullets. Use short bursts and learn to control the recoil of weapons.


Use the map: Having an eye on the map will allow us to read the battlefield and be attentive to what happens on it. For example, if we see that one of our allies disappears, it is that he has died and it is very possible that there are enemies in that area.


Use sound as an advantage: Enemy shots or the noise of their footsteps are some of the sounds that can help us a lot.


Shoot crouching: Being crouching makes us harder to hit and increases our aim. Use it carefully as it limits our movements.


Use grenades intelligently: A good flash grenade can give us a precious advantage, even against a group of enemies, but while you prepare to throw them you are vulnerable.


These basic tips will make our first games a lot easier. You should keep in mind that knowing the maps and experience is also the most important thing, so even if the first games are difficult, don’t give up.

Damage from weapons with and without helmets

The first thing you should know is that, faced with players without helmets, all weapons are capable of killing with one shot. Some like the Glock need a much closer distance to be able to kill a headshot, but they all have that possibility and it’s up to you to master their potential.


If we talk about opponents with helmets, then the number of effective weapons is reduced and the need to maintain a controlled distance becomes even more important. A short distance away shotguns or rifles like the AUG can kill with one shot, but for long distance you’ll have to stick to weapons like the Ak-47, the Desert Eagle or all sniper rifles.


If you’re looking for more information on weapons statistics, this link provides a comprehensive guide that shows everything you need to know about each of them, including the distance needed to kill from a headshot depending on the type of weapon.


Now that you know that the problem isn’t the weapons, but yours, the next point comes, learning how to reduce Manquism with some basic tips on how to play. At this point we’ll assume that you know the importance between teamwork and calm, and that you’re not one of those players who runs around like a headless chicken.


The importance of aiming well

The corners are not surrounded without looking before and will always try to pass covering the angle by which you are moving, never making open turns in which we become the balloon of a fair stand where they have forgotten to trick the cannon.


But more than the movement, which of course is important, what is really crucial in this case is the position of the sight. Aiming at the head should never be limited to seeing the enemy and move the pointer towards his head, the pointer should already be at a point where you think someone may appear, otherwise you lose precious time that can make the difference between life and death.


It may seem like a truism, but it’s not. Think for example of what we were saying about corners. If we are covering the angle of the corner we will not do it with the pointer stuck to the wall, for that to take effect we would need some hallucinatory reflexes and, although it is something that can be trained, it is better to take for granted that the enemy is going to try to avoid us while it shoots us. It’s better for us to follow that line with a centimetre of separation between the pointer and the wall that could cover that movement.


The position of the pointer is always going to move to points where the enemy could hypothetically appear, and must also do so at a height that covers the area of the head, so beyond practicing the position of the mouse, the first thing you should do is to learn very well the maps to control where to point before your rivals appear.


With short bursts and finesse

It’s very important that you control how each weapon works, which style best suits the way you play and how its characteristics affect the recoil that occurs with each shot. For that valuable lesson we recommend a training map like this, where you can test each weapon and learn to master them.


What you’ll do is try to master the recoil tempos of each weapon in short bursts of two or three bullets, and in one shot shots that caress the mouse instead of the finger sticking to it as if there were no tomorrow. Shoot, return to the starting position and repeat the process again.