Candy Crush Saga – CandySwipe dispute settled peacefully

The developer of Candy Crush Saga, King pursued copyright claims back in February against games which included the word “candy” or “saga” in their titles. In response to this, Albert Ransom, creator of CandySwipe wrote a letter to King in which he admitted that the two games were indeed similar. However he stated that his own candy-themed game was released two years before Candy Crush Saga.

“When you attempted to register your trademark in 2012, I opposed it for ‘likelihood of confusion’ (which is within my legal right) given I filed for my registered trademark back in 2010 (two years before Candy Crush Saga existed),” Ransom said. “Now, after quietly battling this trademark opposition for a year, I have learned that you now want to cancel my CandySwipe trademark so that I don’t have the right to use my own game’s name.”

The dispute that seemed hilarious at first was starting to worry other game creators as well. One of the main protagonists of the controversy was developer Stoic which was working on “The Banner Saga” at the time. As we’ve mentioned before, the word “saga” had also been trademarked by the Candy Crush Creators. Luckily the two companies managed to reach an agreement, although no exact details were given except for a post that appeared on Stoic’s blog. “Stoic is pleased to have come to an agreement with King regarding Stoic’s The Banner Saga trademark, which enables both parties to protect their respective trademarks now and in the future.”

The other dispute was also mysteriously settled a few days ago, all we know is that Albert Ransom posted this on his website:  “I am happy to announce that I have amicably resolved my dispute with King over my CandySwipe trademark and that I am withdrawing my opposition to their mark and they are withdrawing their counterclaim against mine. I have learned that they picked the CANDY CRUSH name before I released my game and that they were never trying to take my game away. Both our games can continue to coexist without confusing players.”