Project CARS’ Wii U delay discussed by Slightly Mad Studios

The absolutely gorgeous motorsport simulator Project CARS (or Community Assisted Racing Simulator) is scheduled for a November 18th release in North America and November 21st in Europe, on the PlayStation 4, Xbox One, and PC. But wait – isn’t there also a Wii U version planned? Indeed there is, only the developer has decided to delay its launch until 2015. Because of this, the game’s creative director Andy Tudor has recently explained the reason behind Project CARS’ Wii U version being postponed.

“There’s no conspiracy here – we announced the Wii U very early on in our development cycle, and some people think because we’ve been working on it a lot longer so it should be out now,” Tudor said. “The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version. It’s not our goal to rush the Wii U version and have it not look as good as the other ones.”

“The Nintendo fans we’ve got are crying out for a game like this. They don’t really have that experience currently, and there hasn’t really been anything like it on Wii previously. It’s not our job to disappoint those guys,” he says. “So when we say the Wii U version is delayed in 2015 because we need a little more time, that’s all it is. We just want to make sure it’s of the same standard of all the other games.”

Project CARS’ funds came from both the community and the game’s developer, without financial aid from a traditional publisher. The finished product is intended to represent a realistic driving simulation, and in order to differentiate itself from the established industry leaders -like Sony’s Gran Turismo or Microsoft’s Forza Motorsport – Slightly Mad Studios aim is a “sandbox” approach that allows players to choose between a variety of different motorsports paths, and grants immediate access to all included tracks and vehicles. Project CARS aims to portray racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.