Assassin’s Creed Unity’s controls will take “a few hours” to get used to

According to developer Ubisoft, Assassin’s Creed Unity’s reworked control-scheme will apparently take a while to get used to, especially if you’re a veteran of the series. During a recent interview with VideoGamer, senior producer Vincent Pontbriand admitted he’s a little concerned about the upcoming fan-reaction. “Yes, to be honest, it is [a concern] for me a little bit”, stated Pontbriand. “It takes a few days; well, maybe I’m exaggerating; it takes a few hours to re-train yourself to force yourself to forget what we call the ‘Assassin’s Claw’ – holding RT and A and pushing forward”. Even though many features have changed – timings, distances, metrics – after a while, Assassin’s Creed Unity’s gameplay becomes “second nature”.

“But it becomes second nature”, assured the senior producer. “Obviously, I’ve been working on this for a long time and playing the game every day for months now. So now it’s become second nature to use A to go up, B to go down. Beyond that, it’s not that different. It’s just animations have changed, our timings have changed, the distances and metrics have changed a little bit, and then these controls bring something that feels different. I don’t think it’s going to turn off everyone. We see it in play-tests where we have both AC players and non-AC players. AC players are struggling a little bit more to re-learn the controls because of muscle memory”.

Assassin’s Creed Unity will be set in Paris on the eve of the French revolution. The modern day setting will focus on the assassins contacting the player and requesting their help to explore Arno – the game’s protagonist – in the past, as well as helping in the present. Co-operative multiplayer missions will follow the development of the brotherhood of assassins during said uprising. Assassin’s Creed Unity launches on November 11th in North America, November 14th in Europe, and December 4th in Japan, on the PlayStation 4, Xbox One, and PC.