The Evil Within’s latest patch adds 60 FPS toggle
Developer Tango Gameworks and publisher Bethesda Softworks have released a new patch for their recently-launched third-person survival-horror title, which – among other improvements – lets players switch between 30 and 60 frames-per-second, in addition to removing the letterbox visual layout (a.k.a. those “black bars”). Below you’ll find all of The Evil Within’s latest update notes.
- Frame lock settings added
- In settings, you can now toggle between a 30 FPS and 60 FPS cap
- Letterbox setting
- UI toggle to disable the letterbox bars
- Fixes gameplay issues when running at >30 FPS
- Fixes for visual issues associated with removing letterbox framing
- Achievements now work when console is enabled
- Fix for game starting in windowed mode on first run
- Minor localization fixes
The Evil Within (also known as Psycho Break in Japan) starts with Detective Sebastian Castellanos and his partners investigating the scene of a gruesome mass murder, only to encounter a mysterious and powerful force. After seeing the slaughter of his fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what is behind this evil force.
The Evil Within emphasises scavenging for supplies and learning when to fight or when to run for the hills. The game-world transforms during scripted events and as a result of the players’ actions, altering locations and creating new paths. Castellanos must use medical items to restore health (since regenerative health is a no-go here), some of these items even causing temporary hallucinogenic effects. Additionally, by collecting vials of green fluid throughout the game, players can upgrade Castellanos’ abilities. The player has access to various weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow – a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. This being a survival-type of game, ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts.