Batman Arkham Knight aiming for parity across PS4, XB1
Developer Rocksteady Studios doesn’t currently have a definitive answer to Batman Arkham Knight’s final resolution and frames-per-second, although it has confirmed the studio wants both the PlayStation 4 and Xbox One versions to be identical on said terms. The reveal comes as part of a recent live-stream, where a Rocksteady developer stated – “We don’t know yet. We’re about six months away from going gold. So we don’t know what the resolution and the frame rate’s going to be yet. That’s something that happens during the optimization phase of the game. We’re aiming for parity across all platforms. Whatever it is, it’s going to be awesome.”
Batman: Arkham Knight is an upcoming action-adventure game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 4 and Xbox One, and PC. Based on the DC Comics superhero Batman, it is the successor to Warner Bros. Games Montréal’s 2013 video game Batman: Arkham Origins, and the fourth main game in the Batman: Arkham series. Kevin Conroy will once again voice Batman. Arkham Knight is scheduled to be released worldwide on June 2nd, 2015.
The game’s main storyline is set one year after the events of 2011’s Batman: Arkham City, and follows Batman – at the peak of his ability – as he confronts the Scarecrow, who has returned to Gotham City to unite Batman’s enemies in a plot to finally kill the Dark Knight. The game introduces Batman’s car, the Batmobile, as a drivable vehicle. The bulletproof Batmobile can be summoned to the player’s location at will, while on foot or; if airborne, the car can be sent to meet Batman as he lands. The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City.
Categories: NEWS, Playstation 4, Xbox One