Super Smash Bros – Wii U Review
Super Smash Bros is back for the 2nd time this year. This time it is on their main platform, instead of the handheld. I had a ton of fun on the Super Smash Bros 3DS version, but the Wii U was the version I was mostly looking forward to. After all, Super Smash Bros. is mostly appreciated when you are able to play with people around you. The only feature works well, but I mostly fight with friends while we are hanging out and relaxing. The 3DS version is different enough to make this feel like a new game. There are plenty of things changed up compared to the previous release.
The most noticeable thing would be the graphics. While the 3DS looked rather impressive for a handheld, they are actually different styles. The 3DS version is rocking cel-shaded, black lined style of art, while the Wii U version goes for a more colorful approach and is in full HD. While the 3DS version looked great and the styles of art are completely different, there’s no denying that Super Smash Bros for the Wii U has a clear advantage over it’s handheld opponent. Super Smash Bros. For the Wii U is definitely better than I had imaged. It’s very slick and runs extremely well on the Wii U.
Some 3DS players may notice a missing feature, as Smash Run is only on the 3DS. It would be rather interesting to see this fully utilized on the Wii U, as the 3DS version of Super Smash Bros. was very interesting to say the least. While the Wii U has some interesting features, perhaps the most interesting one is the ability to use your 3DS as a controller. Sadly though, it seems as if the only way you can do this is if you actually own Super Smash Bros for the 3DS as well. It’s somewhat inconvenient for those who have waited for Super Smash Bros to debut on the Wii U. Some players may also be disappointed to discover that there will be no cross-platform play and the rosters are the same for both. While there are a few different stages in the Wii U version of Super Smash Bros, there are also exclusive stages to the 3DS version. Which to some may make the purchase hard to justify as there isn’t much of a difference when it comes to the bulk of the game. It may seem somewhat hard for some to justify spending $100+ on Super Smash Bros.
The modes may be similar in name, but differ rather drastically in their display. Classic runs on the 3DS and Wii U look almost completely different from each other. While Super Smash Bros. Smash Run is exclusive to the 3DS, the Wii U version has some tricks up its sleeve as well. Exclusive modes to Super Smash Bros. for the Wii U would be Smash Tour, a mode similar to Mario Party, where your Mii is on a board and moves throughout to gain fighters to use in battles. Modes like Events, Stage Builder, and Special orders are back from previous installations of Super Smash Bros.
These modes are only available on the Wii U version of the game. While they have the the same rosters, they don’t have the same size stages. The Wii U features bigger stages and there is a reason behind that, as you can now play with up to 8 friends! Which may seem like a lot at first, but once you have a second or two to think about it… it’s still a lot. I also managed to play a few matches online, while I can’t say they were completely stable, due to my time with them, but they did offer a fantastic time! My scoring for multiplayer also includes local as well, because who won’t have a blast playing with friends?