Steam Greenlight Spotlight: Poly Bridge
Today’s Greenlight spotlight is on Poly Bridge. Poly Bridge is a simulation game that asks you to exercise your engineering creativity and concoct a bridge to solve the various puzzles that the game presents you with. Now, you may be wondering why I would cover a bridge-building simulator, considering the fact that there are already a ton of those out there. The reasoning behind this is the exceptional polish that Poly Bridge seems to contain, that all of the other bridge-building games out there just don’t have. With Poly Bridge, we have a very simple and attractive art style which really makes the game stand out from everything else in that genre. Typically, bridge-building simulators are quite bland when it comes to the visual department, and the use of color and blocky design really caught my eye.
Poly Bridge has a very strong focus on the physics aspect of its gameplay. There are many different pieces that you can use to unleash the creative bridge designs that your mind contains. In addition to being able to build suspension bridges, you will also have the ability to include hydraulic pistons which will allow you to create bridges that have the ability to move. While I’m usually terrible when it comes to anything relating to architecture, I’ve always enjoyed these simulator games, and having the ability to create a moving bridge such as a drawbridge would make it all the more entertaining for me.
In terms of the length of the game, Poly Bridge will ship with more than 60 unique puzzles to conquer, each requiring you to create a bridge that satisfies the requirements of the level. As you progress through the game, the levels will become more and more challenging, and will eventually place restrictions upon which materials you are allowed to use in the building of your bridge. This is an idea that I really quite like because it forces those of us who tend to stick with materials we know how to use to really branch out a bit and begin to understand how the more complex building blocks in the game function.
On top of the 60-plus levels that Poly Bridge will feature, they are also releasing a level editor, which allows players to create their own levels and design their own puzzles, which can then be uploaded and shared to the community. The addition of the level editor will ensure that fans of Poly Bridge will not have to worry about running out of new content any time soon. As long as the game is able to generate a good-sized community, there will be no lack of levels being released, I am sure. Finally, one of the developers’ favorite features (as well as one of my own) is the ability to save an animated .gif out of your level and save it to your computer locally, or upload it to the Poly Bridge hall of fame. This ability to share your greatest contraptions will really create some awesome and hilarious moments. As we’ve seen in the trailer and in the .gifs on their Greenlight page, the fails are often more entertaining to watch than the successes, and I’m sure we will see plenty of both.
If you’re interested in having a look at Poly Bridge, be sure to check it out on Steam Greenlight and consider leaving a vote and some constructive feedback. Poly Bridge really stands out to me from other bridge-building simulators that I have played in the past, and I think that alone makes it worth having a look at.