Rainbow Six Siege Gets 5.3 Update

Rainbow Six Siege has done pretty well for itself, but there have been plenty of bugs since day one. Although this patch won’t fix everything, the dev team has certainly addressed a lot of issues. While a lot of the fixes listed below are important, I and most Siege players are waiting and begging for higher-tick servers so that we can consistently respond fast enough. However, it’s still promising that the Siege dev team got a patch this significant out right after the holidays. Below are the patch notes, and you’ll be able to play on the new patch on January 11.

Most of the patch contains bug fixes, but there is a new feature. It’s a bit minor, but you can now pause in a custom lobby during the operator selection phase (just in case you or one of your friends needs to go to the bathroom, I suppose.)

Gameplay

Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.

Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.

Fixed – When deploying a reinforced wall, it is possible to pass through the reinforcement.
Fixed – Muzzle brake also hides the flash for side arms.
Fixed – When a shield user goes prone while attempting to use an Observational tool (drone), the shield will stay equipped while prone.
Fixed – In some cases, clipping would cause an Operator’s shield to disappear. This would allow the Operator to be shot through their shield.

Operator
IQ
Fixed – Dropping from any height while holding a breaching charge will make her sidearm invisible.

Tachanka
Fixed – Shotgun pellet impacts do not remain on Tachanka’s LMG Shield.
Fixed – After destroying the LMG Shield, it will reappear for a few frames.

Hibana
Fixed – Getting kills with Hibana will not count towards and SAT Weekly Challenge.

Echo
Fixed – Getting kills with Echo will not count towards and SAT Weekly Challenge.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping through door ways.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper.

Fuze
Fixed – Cluster Charges destroy gadgets without destroying breakable floors.

Valkyrie
Fixed – Black Eye’s remain floating in mid-air when thrown at a broken barricade.

Frost
Fixed – When a trap is placed on an elevated surface, it will trigger even without vaulting onto it.

Blackbeard
Fixed – Corrupted animation when equipping a second rifle shield after the first was destroyed.

Twitch
Fixed – Sound effects from her Shock Drone’s taser does not propagate as intended.

Jager
Fixed – In some instances, Jager’s Magpie devices do not react to Hibana’s pellets.

Kapkan
Fixed – Player’s controller will not vibrate when killed by an EDD.

Game Mode
Bomb
Fixed – Players are unable to see who has the Defuser, drop it, or pick it up on Favelas.

Hostage
Fixed – Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table.

Tactical Realism
Fixed – Operators with “launcher gadgets” (Hibana and Ash) do not have feedback when reloading.

Spectator Camera
Fixed – When a spectator joins a match in progress, they will not be able to see Tachanka’s LMG Shield.
Fixed – Following a player outside, they player can sometimes become invisible to the Spectator.

Level Design
Bartlett University
Fixed – Missing Camera in Vista Hallway.
Fixed – Tachanka has invisible bullet collision at the entrance of 1F Lobby.

Kafe Dostoyevsky
Fixed – Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window.

Kanal
Fixed – Operators are able to vault through wooden panels and clip inside of a wall.

User Experience
Fixed – The shield on Tachanka’s LMG is offset during Kill Cam replays.
Fixed – The shield on Tachanka’s LMG is not visible in Support Mode after switching between Tachanka and another Operator.
Fixed – Dud range on Hibana’s X-KAIROS launcher is still visible for other players, even after it has been turned off.
Fixed – Melee kills are displayed as headshots in the kill feed.
Fixed – Bandit’s Shock Wire kills are displayed as headshots in the kill feed.
Fixed – Kill Camera will sometimes pass through walls.
Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam.
Fixed – When a player is kicked from a Casual match, they are still able to rejoin it.
Fixed – When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.