The Division’s director wants players to play endlessly

After getting some inside information on The Division’s graphic employment techniques earlier this week, now game director Ryan Barnard is sharing some details of his own on the upcoming title, in an interview with Gamespot. Present at the EB Expo 2014 which kicked off today in Sydney, Division’s lead man outlined some details regarding the game’s Social Hub, PvP Areas and Item Rewards. Ubisoft’s masterpiece, depicting future end of the world scenarios will be featuring “shared world” multiplayer experiences through which it aspires to be a title to be played for a very long time by enthusiasts.

Talking about the Social Hub in The Division, the game will have its own social hub space which will stand separate from other combat areas. Here you will find players who are not part of your ongoing co-operative party. The Division will separate its PvP content into standalone areas called Dark Zones. “The only time you’ll see a player that’s not in your group is inside a Dark Zone or in a social space. You could be in a group in the Dark Zone, you’d be very aware when you’re in the Dark Zone, and that single player, you could come across them also in the Dark Zone and decide to engage if you want. But you won’t randomly run into them when you’re doing missions or when you’re in the base of operations,” The Division’s director explains.

Ryan Barnard also stated that players will be rewarded accordingly for their progress in the game with a various range of items, and strives to offer an endless gaming experience. “End-game is big part of what we want from The Division,” Barnard continued. “We want to have content for players to play endlessly, that would be the ideal goal for the game. So you need to supply that with new items, new weapons that cause them to get more powerful. But as to the specifics of tiering, we don’t actually do that in the game, but they actually do get better. So we have statistics that are affected with an item is a better quality; there’s reload time, recoil, lot of those kind of things get better with up to ‘legendary’ or ‘epic’, if you want, items.” Tom Clancy’s The Division is currently in full development and will be released for PC, Xbox One and PS4 in 2015.