Titanfall Deluxe Edition revealed
Publisher Electronic Arts and developer Respawn Entertainment have just revealed Titanfall Deluxe Edition, which is already available for the PC, and will soon be as a digital download for the Xbox One. As you might expect, the Deluxe Edition includes the base game alongside all its previously-released downloadable packages – Expedition, Frontier’s Edge, IMC Rising – in addition to all its updates and tweaks, such as the four-player cooperative mode Frontier Defence and titan customisation. While Titanfall Deluxe Edition will cost $40 USD on the PC, the digital title will be $50 USD on the Xbox One. EA hasn’t revealed pricing for Europe or Australia at this time.
In Titanfall, players control pilots”and their mech-style Titans, and fight in six-on-six matches set in war-torn outer space colonies. The game is optimized for fast-paced, continual action, aided by wall-running abilities and populations of computer-controlled soldiers. Up to 50 characters can be active in a single game, and non-player activity is offloaded to Microsoft’s cloud computing services to optimize local graphical performance. The game’s development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a battle tank exoskeleton. The team sought to bring “scale, verticality, and story” to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from Blade Runner, Star Wars, Abrams Battle Tank, and Masamune Shirow of Ghost in the Shell.
Titanfall won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards and ‘Best of Show’ from several media outlets. It also won official awards at Gamescom and the Tokyo Game Show. According to video game review score aggregator Metacritic, Titanfall received “generally favourable” reviews. Reviewers praised its balance, Smart Pistol weapon, player mobility, and overall accessibility for players of all skill sets, but criticized its thin campaign, disappointing artificial intelligence, and lack of community features and multiplayer modes. Critics considered the game a successful evolution for the first-person shooter genre but did not agree as to whether the game delivered on its anticipation.