Assassin’s Creed: Rogue to Support Eye-Tracking Tech

Ubisoft announced recently that all PC gamers will have a chance to play Assassin’s Creed: Rogue with eye-tracking software. The technology allows an eye tracking piece of hardware, made by SteelSeries, to link the player’s view directly to that of the main character. The system works with the SteelSeries Sentry, an eye-tracking device announced last summer. This leap into eye-tracking will make Assassin’s Creed: Rogue the first blockbuster video game to feature it.

“Eye tracking is such a natural way to interact with a game and creates tons of potential opportunities for gameplay immersion,” Corneliu Vasiliu, a producer at Ubisoft’s Kiev studio, says. In order to create the immersive effect, when the player looks to one side of the screen or the other, the character does as well, and the camera will pan in the same direction to create what Ubisoft calls an “Infinite Screen experience.” It also pauses and resumes the game automatically when the player looks away from, and then back to, the screen.

However, the hardware is relatively new, and the product, named the SteelSeries Sentry, isn’t cheap. Prices will run you around $200 USD. However, anyone who purchases one (up to the first 5000 customers) will also get a free copy of the full version of Assassin’s Creed: Rogue when it comes out. Or, you could pre-order Assassin’s Creed: Rogue on PC via Uplay and choose one of seven other Assassin’s Creed games for free.

Assasin’s Creed: Rogue was originally released last year for PlayStation 3 and Xbox 360, and served as an offering for last-gen platforms that missed out on PS4 and Xbox One entry Assassin’s Creed: Unity. It will re-introduce ships again, a new fan favorite in the series. The game will also cover colonial North America much like the previous Assassin’s Creed 3 and Assassin’s Creed 4: Black Flag. Assassin’s Creed: Rogue is currently available for PS3 and PS4, and the PC release is scheduled for March.