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Middle-earth Shadow of Mordor has a lot of replay value says Monolith

Middle-earth Shadow of Mordor is one of the most important new releases of this Fall and quite possibly the best Lord of the Rings game ever made. Great games are usually defined by their best qualities and in this case replay value seems to be one of them. Monolith Production’s Director of Design Michael de Plater said during a recent interview ...

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The Evil Within PC system requirements revealed

Bethesda announced what the recommended PC requirements for The Evil Within. The developer states that the specifications they listed are needed in order for your gameplay experience to be as it was intended by them. In addition to this, Bethesda states that they haven’t compiled a list of minimum requirements, but they do advice those wtih a computer below the ...

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Indie developer releases iPong, a reboot of the Atari classic

Indie developer Soloweb developed a remastered edition of the Atari classic, “Pong”. The game was developed with a low-budget and is intended as a reboot of the original. Without any connection to Apple or their products, the developer named their game “iPong”. According to Soloweb, iPong is set into the future, as every existing race is fighting for the power ...

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The Crew Beta progresss won’t carry over to the final game

The Crew’s Beta testing phase offered valuable feedback to developer Ivory Tower while also providing hours of fun to those who had the chance to play it. More often than not, testers invest heavily in Beta tests in the hopes that the progress will carry over once the final game releases. Unfortunately this ideal scenario doesn’t apply to The Crew ...

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Far Cry 4: Ubisoft looked at several settings before deciding to go with the Himalayas

Ubisoft says that it took into consideration settings like Russia, South America and a few others before finally deciding that the Himalayan region is where it wanted Far Cry 4 to take place. The company played around with several ideas and also wrote stories for each of the other settings, senior level designer Vincent Ouellette told Eurogamer.  “It wasn’t like, bam, ...

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