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Pokémon Scarlet and Violet Concept Art Shows Game Freak’s Style

Pokémon Scarlet and Violet developer Game Freak revealed early concept art from the latest mainline entries at a CEDEC Awards panel in Japan, showing the team’s initial visual approach.

According to Serebii’s Joe Merrick, Game Freak had conceived of “real and deformed”; the background and environment would be more realistic than in Sword and Shield, while the Pokémon and human characters would be more stylized.

It’s a fascinating look at what the team was working on for Scarlet and Violet, and it’s very pretty. The Game Watch source doesn’t explain the concept, and we’re limited by the translation tools, but Game Freak likely used the “real and deformed” approach in the final product.

Though the execution is debatable, the environment is supposed to look more realistic than the characters. Trees and buildings are realistic, but character models are ‘cartoonish’. The final game has more grassy areas than previous games.

However, the image shown is early concept art and does not reflect Game Freak’s final approach to game production. Scarlet and Violet’s visuals have been heavily criticized since their release, but like all concept art, it’s important not to see it as “what could have been”.

If you can handle the auto-translate tool, the original article covers many interesting topics, including how Terrastalised Pokémon were created and how visual effects were created.

 

About Jacob Chambers

Old-school gamer with a cheeky tongue that gets me in trouble. When I'm not playing games, I'm writing about them, preferably in the vicinity of a fridge! Oh, and if you're a Justin Bieber fan, I'm afraid we can't be friends!

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