In a new post on the PlayStation blog, Dominic Matthews from Ninja Theory gave some insight on a new feature in the upcoming DmC Devil May Cry: Definitive Edition- Vergil’s Bloody Palace. Vergil, an arrogant samurai-style fighter, is a popular character in the Devil May Cry franchise. According to Matthews, a Bloody Palace mode for Vergil was one of the most requested features when DmC was originally released in 2013. When the opportunity to make a definitive edition was certain, creating the mode was one of the first items on the to do list.
Vergil’s Bloody Palace is a sixty floor combat arena where the player faces hordes of monsters in a single elimination tournament. While Dante’s Bloody Palace progressed through the five main difficulty levels, Vergil’s Bloody Palace will start on the Nephilim difficulty for the first twenty floors, shifts to the Son of Sparda difficulty, and then finishes off the last twenty floors with the extremely challenging Vergil Must Die level. This is in keeping with the traditional high difficulties of the Bloody Palace challenges from the Devil May Cry series.
The strategy for playing through Vergil’s Bloody Palace, according to Matthews, is to try and stack up as much damage as possible. Vergil’s special attacks can be combined with his melee moves for maximum damage. Summoned Swords, for example, can be fired without interrupting a melee combo. Spiral Swords will also continue to damage enemies from activation until the ability wears off. A doppelganger Vergil can also be summoned to attack at the same time as the player, or with a slight delay to build momentum. Matthews encourages experimentation with the combat in order to find a balance of maximum damage and maximum style.
DmC Devil May Cry: Definitive Edition will be released on March 10 for PlayStation 4 at a retail price of $39.99. A trailer for Vergil’s Bloody Palace was also released with the blog post; check it out below.