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Overwatch’s Latest PTR Patch Is A Little Different

While the PTR is usually used to test that Overwatch is in a fully working state with no issues, this latest patch is taking a different approach. In a forum post on us.battle.net, Geoff Goodman announced that the primary goal still is to make sure that “the game is solid and there aren’t any heinous issues” but this time “We are going to try something a little different”.

Geoff also made it quite clear that the patch would not feature any of the Symmetra updates that Jeff Kaplan talked about recently as they need more time, there are quite a few hero changes to other heroes and they are:



  • Dealing damage to non-players (like like Torbjorn’s turrets or Symmetra’s teleporter), no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes


Nano Boost

No longer increases move speed

D. Va

  • Mech health increased to 200 (formerly 100). Armor remains at 400
  • Movement speed while firing has been increased by 25%

Call mech

  • Ultimate cost has been decreased by 20%


Amp It Up

  • Healing-per-second has been decreased by 10%



  • Ultimate cost has been increased by 15%


  • Passive health regeneration now kicks in when Mercy avoids taking damage for 1 second (formerly 3 seconds)


Rocket Launcher

  • Minimum explosion damage has been increased to 25% of rocket’s total damage (formerly 12%)
  • Minimum explosion knockback has been decreased to 0% of rocket’s total knockback (formerly 75%)

Soldier: 76

Pulse Rifle

  • Bullet damage increased from 17 to 20
  • Maximum bullet spread Increased from 2.2 to 2.4


  • Scrap is now automatically generated over time
  • The amount of scrap collected from a fallen enemy has been decreased by 40%

Forge Hammer

  • Swing speed increased by 25%
  • Damage decreased by 27%


Venom Mine

  • Explosion no longer damages the player who placed the mine

Widow’s Kiss

  • Charge rate increased by 20%


Particle Barrier

  • Power gained from barriers decreased by 20%

Projected Barrier

  • Power gained from barriers decreased by 20%

While I do agree with some of these changes, for example, the reduction from 3 seconds to 1 second before Mercy receives her out of combat health regeneration is a welcomed change for all Mercy mains out there, the changes I don’t agree with however are the D.VA changes.

I could maybe turn a blind eye to the increased movement speed while firing but increasing her health from 100 to 200 hundred is too much for me to take, a 600 hundred heath D.VA with a 20% reduction in the ability to call down your mech as Hana is something I don’t ever want to fight against.

About Charles Rafter

I am a gamer, I am also a writer and by now you can probably tell where I am going with this, that's right you guessed it, my favourite thing is eating.

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